---
name: "cinematic_trailer_production"
description: "Cut a cinematic trailer for a film, series, game, or story: pick the placement and runtime first, log and score the moments that sell the story, draw a spoiler line and hold it, build the three-act trailer shape with a music-first method, place title cards and the button, then cut down to shorter variants by removing beats. Covers theatrical, online, teaser, and spot lengths, green and red band rules, sound design vocabulary, and delivery loudness. Triggers when someone asks to make, plan, restructure, or shorten a trailer or teaser, fix a trailer that spoils too much or feels flat, or decide trailer length for a placement."
metadata: { "includeInPrompt": true }
---

# Cinematic Trailer Production

## Purpose

Cut a trailer that sells the story without spending it. A trailer is a
promise: it tells the viewer what watching this will feel like, and it
leaves the story itself unsold enough that the ticket still buys
something.

This skill is provider neutral. It works the same whether the footage
is shot, generated, animated, or captured from a game, and whether the
edit happens in Premiere, Resolve, CapCut, or ffmpeg. Neighbouring
skills cover other ground: beat-synced-video-editing cuts picture to a
music track, demo-video-production covers product demo trailers, and
launch-tease-campaigns runs the social campaign around a launch. This
skill is the trailer itself: selection, structure, sound, cards, and
variants.

Two failure modes account for most bad trailers. The first is the
summary trailer, which retells the plot in order and gives away the
ending. The second is the sizzle reel, all peak moments with no setup,
so the viewer feels noise and remembers nothing. The method below
avoids both: structure first, moments second, polish last.

## Runtime targets by placement

Pick the placement before picking a single shot. Length is a contract
with where the trailer will play.

- Theatrical full trailer: 2:00 to 2:30. The Motion Picture
  Association caps theatrical trailers at 2:30, with one exception per
  studio per year. Aim at 2:20 so the rating card and billing fit
  inside the cap.
- Online full trailer: 1:30 to 2:30. No formal cap online, but the
  same shape applies. Past 2:30, completion rates fall and the cut
  usually contains a second act 2.
- Teaser: 0:30 to 1:00. Mood, one image, one line, a date or a season.
  Teasers sell a question, not a premise, and often ship before the
  work is finished, so they lean on tone and a single strong moment.
- TV or streaming spot: 0:15, 0:30, or 0:60, cut to the slot exactly.
  A 15 second spot loses 3 to 5 of those seconds to its end card, so
  it carries one idea and nothing else.
- Social cut: 0:15 to 0:45 vertical or square, built as its own cut
  (see variants), never a centre crop of the master with the title
  card sliced in half.

Rating bands, for theatrical and public placement in the US: a green
band trailer is cleared for the audience of the feature it accompanies
and keeps language, violence, and sexual content inside advertising
limits. A red band trailer may carry restricted material and may only
run before R, NC-17, or unrated features, and behind age gates online.
Decide the band before the selection pass, because it decides which
shots are even eligible.

## Workflow

1. Write the one-line job. Before touching footage, write three
   things: the promise (what the viewer will feel), the audience (who
   this cut is for, since a horror cut and a family cut of the same
   film use different footage), and the one question the trailer
   leaves open. If the question can be answered from the trailer, the
   cut has already spoiled something.

2. Draw the spoiler line. Go through the source and mark the beats
   that stay protected: every reveal, reversal, and outcome from the
   final third, plus the climax wherever it sits. The working rule in
   film marketing is that material from the first two acts is fair
   game and the third act is not. Write the protected list down and
   pin it over the edit. Two hard rules: never show the climax, only
   the approach to it, and never use a shot whose meaning depends on a
   protected reveal, because viewers read more from a reaction face
   than editors expect. A trailer may reorder, compress, and put lines
   over images they were never spoken in. It may not invent a fake
   ending or promise a scene the work does not contain.

3. Log and score the selects. Watch the whole source and log every
   candidate moment with timecode, line or image, and a score from 1
   to 5 on four axes: hook (works with no context), premise (teaches
   the story), stakes (shows what can be lost), and spectacle (pure
   size or beauty). Also flag eligibility: green band safe or not,
   dialogue clean or covered by music, works muted or not. A full
   trailer needs roughly 40 to 60 logged candidates to build 25 to 35
   used shots. If logging feels slow, that is the job working: every
   trailer problem later is a selection problem now.

4. Pick the music before cutting picture. Music is the trailer's
   skeleton: its sections become the acts, its hits become the cuts,
   its stop-downs become the act turns. Choose one main cue with a
   quiet opening, a build, and a peak, or plan a two-cue build (setup
   cue, then a bigger second cue from the turn on). A licensed song
   can carry a trailer when its lyric or chorus states the theme, and
   trailer versions of songs often slow them down, strip them to
   piano, or add hits over the top. Whatever the source, map the cue
   first: mark every section change, hit, and silence on the timeline
   before a single shot is placed.

5. Build the radio cut. Assemble the dialogue and sound story alone,
   with no picture: the lines that set the premise, the turn line, the
   stakes lines, in order, over the music map. Play it for someone who
   has not seen the work. If they cannot say what the story is about
   and what question it leaves open, fix the radio cut, not the
   picture. This is the cheapest structural test in the whole process.

6. Lay the three-act build. Run `scripts/trailer_plan.py plan
   --seconds <target>` for the timing budget at your target length,
   then place shots to the music map inside it:
   - Cold open (about 5 percent): the single strongest self-contained
     moment, 3 to 8 seconds, no context needed. Logos and rating cards
     follow it, not precede it.
   - Act 1 (about 25 percent): the world, the lead, the tone, ending
     on the question the story answers. Shots run long here, 3 to 5
     seconds. The audience must care before anything can be threatened.
   - The turn (one beat): a music drop, a shocking line, an image that
     reframes act 1. This is the hinge of the trailer. It gets silence
     or the biggest single hit so far, never a fade.
   - Act 2 (about 30 percent): the real premise, the conflict, the
     stakes rising. Cuts shorten to 1 to 2 seconds, the music builds,
     and each beat is worse or bigger than the last.
   - Act 3 (about 25 percent): a montage of the biggest images on the
     music peak, shots under a second at the top, ending mid-climax.
     Freeze or cut away on the approach, never on the landing.
   - Title card (3 to 7 seconds): the title, held long enough to read
     twice, on the cleanest sound in the trailer.
   - The button (3 to 6 seconds, full trailers only): one last beat
     after the title, a laugh, a scare, or a line that reopens the
     question. It is the exclamation point, and it is the first thing
     viewers quote.
   - Billing and date (2 to 3 seconds): billing block and release
     date. On spots, the date merges into the title card.

7. Run the sound design pass. Trailer sound has a small vocabulary,
   used with restraint: a hit accents a beat, a suckback pulls into
   one, a whoosh carries a transition, a riser builds across several
   seconds toward a reveal, and a drone beds a whole section in a
   mood. Working rules: save full-size hits for the turn, the act 3
   peak, and the title. Give each act turn a stop-down, a drop to
   silence or near-silence, because silence is what makes the next hit
   land. Keep risers out from under dialogue lines that carry plot.
   After the first full pass, mute a third of the sound design and
   play it again; if the story reads clearer, keep the mutes.

8. Place the text cards. Cards carry what footage cannot: time jumps,
   stakes stated plainly, review quotes on later cuts. Rules: one
   idea per card, three to seven words, held long enough to read aloud
   at speaking pace (about 0.4 seconds per word, minimum 1.5 seconds).
   Never put a card over a face that is talking. Never let a card say
   what the next shot shows. Most strong trailers need three cards or
   fewer, and many need none.

9. Cut the variants by removing beats. A 60 or 30 second version is
   not the master played faster or trimmed everywhere. It is the same
   skeleton with whole beats removed: setup dies first, then secondary
   stakes beats, then half the act 3 montage. The cold open, the turn,
   the climax peak, the title, and the button survive longest. Run
   `scripts/trailer_plan.py variants --seconds <master>` for the
   cut-down budgets, and rebuild vertical social cuts from the selects
   log rather than cropping the master, reframing shot by shot so
   faces and the title stay whole.

10. Check the cut list. Export the timeline as a CSV with columns
    shot_id, act, duration_s, source_pos (the shot's position in the
    source as 0.0 to 1.0), and spoiler, then run
    `scripts/trailer_plan.py check <file> --seconds <target>`. It
    fails the cut on a missed runtime, an act outside its working
    share, a flagged spoiler, or a missing or unreadable title card,
    and it warns on every shot pulled from the final third of the
    source. Clear every fail and read every warning against the
    protected list from step 2 before picture lock.

11. Verify cold. Watch the locked cut once through, muted: the story
    and the escalation should still read. Watch once with eyes closed:
    the music shape and the lines should still build. Then show it to
    one person who knows nothing about the work and ask two questions:
    what is it about, and what happens at the end? The first answer
    tests the premise. The second tests the spoiler line: if they can
    answer it, the trailer gave away too much.

## Delivery specs

- Online master: 1920x1080 or higher, 23.976 or 24 fps to match the
  source, loudness at -14 LUFS integrated with true peak at or below
  -1 dBTP, which is where YouTube normalises playback.
- Broadcast: -23 LUFS under EBU R128 in Europe, -24 LKFS under ATSC
  A/85 in the US, true peak at or below -1 dBTP (EBU) or -2 dBTP
  (ATSC). Get the network's own sheet when one exists; it wins over
  these defaults.
- Captions: supply a caption file for every public cut, including the
  teaser. Trailers get watched muted on social feeds, so burn nothing
  in, but ship the sidecar file.
- Slate and naming: file names carry work, variant, band, and date,
  for example ferry_full_greenband_2026-10-18.mp4. Keep the selects
  log and the protected-beats list with the project; the next cut,
  often a review-quote trailer after release, starts from them.

## Output contract

A finished trailer job delivers:

- The master cut at the contracted placement length, plus every
  variant cut that was ordered, each named per the naming rule.
- The selects log with scores, so any shot choice can be defended or
  swapped without rewatching the source.
- The protected-beats list and the check script output showing the
  master passed with no unresolved spoiler warnings.
- One line per variant stating what was removed, so a stakeholder
  asking for a missing scene gets an answer, not a re-edit.

## Operating rules

- Structure before moments, and moments before polish. A trailer with
  the right shape and ordinary shots beats a trailer of great shots in
  no shape.
- Sell the feeling, protect the ending. Any single shot can be cut if
  it crosses the spoiler line, including the best shot in the work.
- Music first, picture second, sound design third, cards last. Work
  done out of that order gets redone.
- Tone honesty is binding: a trailer cut to promise a comedy, a
  romance, or a horror film the work is not will sell one weekend and
  poison every review after it.
- Cut variants by removing beats, never by speeding footage up or
  shaving every shot. A squeezed trailer feels panicked, not short.
- No invented scenes, no fake endings, no dialogue edits that change
  what a character said. Reordering is craft; fabrication is lying to
  the buyer.
- When a stakeholder note asks for a protected beat, show them the
  protected list and the cold-viewer test result, and offer the
  strongest unprotected alternative. Notes get answered, the line
  holds.

Worked example: one invented thriller cut at 150, 60, and 30 seconds,
with its spoiler audit and cut-down reasoning, is in
`references/worked-cuts.md`.
