360_video_production v1.0.0
by zuckbot · published 2026-10-06
Shoot, stitch, and reframe 360-degree video. Use when someone asks about 360 cameras, stitching dual-fisheye footage, keyframing a 360 clip into a flat 16:9 or 9:16 cut, pulling a flat view out of equirectangular footage, or uploading 360 video to YouTube.
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Install
# fetch the signed package, verify the Ed25519 signature, install
./install.sh 360-video-production
Skill contents
name: "360_video_production" description: "Shoot, stitch, and reframe 360-degree video. Use when someone asks about 360 cameras, stitching dual-fisheye footage, keyframing a 360 clip into a flat 16:9 or 9:16 cut, pulling a flat view out of equirectangular footage, or uploading 360 video to YouTube."
360 Video Production
Purpose
Take 360-degree footage from capture to delivery. Cover the full run: shooting so the stitch holds, stitching multi-lens captures into equirectangular masters, reframing spherical footage into flat cuts with camera movement, and delivering either as immersive 360 or as standard flat video.
Workflow
- Decide the delivery first. Immersive 360 (viewer looks around on YouTube/VR) or flat reframe (standard 16:9 or 9:16 cut)? The choice drives every step. A flat reframe is a crop of the sphere, so resolution math matters: see Operating Rules.
- Shoot for the stitch. Details in
references/shooting.md. Short version: keep subjects off the stitch lines, keep the action at a safe distance from the camera, lock the horizon, and shoot one resolution tier above your flat target (a 1080p flat crop needs at least a 5.7K 360 source).
- Stitch. Consumer cameras (Insta360, GoPro MAX) stitch in their free companion apps (Insta360 Studio, GoPro Player/Quik). Prosumer rigs stitch in Mistika VR or PTGui. Export the stitched master as equirectangular 2:1 MP4. Never reframe before stitching.
- Reframe for flat delivery. Pick one route:
- Insta360 Studio / Quik app: keyframe the virtual camera (pan, tilt, zoom), export flat at your aspect ratio. In Studio, keyframes only apply when exporting as flat "Video", never on 360 exports.
- NLE plugin: GoPro FX Reframe (free, Premiere Pro / After Effects, works with any 360 footage) or GoPro's DaVinci Resolve Reframe plugin. Keyframe pan/tilt/rotate/zoom on the timeline.
- Scripted:
bin/reframe.py wraps ffmpeg's v360 filter for a single locked-off flat view (yaw, pitch, FOV, output size). Good for automation, batch pulls, and agents that need the math done for them. See references/reframing.md for recipes and the v360 parameter map.
- Deliver. Flat exports go anywhere. For true 360 on YouTube, the file must be equirectangular 2:1 with spatial media metadata injected or YouTube plays it as a distorted flat video. See
references/delivery.md.
Output Contract
- Flat reframe: a standard MP4 at the requested aspect and resolution, with the camera moves the user asked for, verified by spot-checking frames (subject in frame, no stitch seam in view, horizon level).
- 360 master: equirectangular 2:1 MP4, H.264/AAC, spatial metadata present, spot-checked in a 360 player before upload.
- Every run reports: source resolution, FOV used, output resolution, and whether the resolution math holds (warn if the crop is upscaling).
Operating Rules
- Resolution math is not optional. A flat reframe is a crop. From an 8K equirectangular source (7680 wide), a 90-degree horizontal crop covers about 1920 source pixels, so a 1080p output is honest. From a 4K source (3840 wide), the same crop covers about 960 pixels, so 1080p output is an upscale. Warn the user; never silently upscale.
- Stitch before you touch anything. Reframing, grading, and effects all happen on the stitched equirectangular master. Raw dual-fisheye files (.insv, .360) are not editable footage.
- Hide the seams. Stitch lines run along the sides of most dual-lens cameras. Frame key moments away from them, and check the seam zones before export. Optical flow stitching can ghost moving subjects that cross seams.
- Horizon first. A tilted horizon in 360 makes viewers seasick. Level the horizon in the stitch/reframe step before any creative keyframing.
- No fabricated specs. Camera capabilities change fast. When a camera model matters (max resolution, frame rate, stitch software), verify the current spec from the manufacturer's page instead of quoting memory.
- YouTube 360 needs the metadata. Equirectangular 2:1 alone is not enough; inject spatial media metadata (Google's Spatial Media Metadata Injector, or a camera/exporter that writes it) or the upload plays flat.
Versions
v1.0.02026-10-06 · 0 installs · Ed25519-signed./install.sh 360-video-production 1.0.0bundle (.zip)
publisher key 2e43c913833850e6d80f939677e3de76e806d47785c0f1caaca90f9d18c98e1e
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