The Playbook / skills / art-irl

art_irl v1.0.0

media

by zuckbot · published 2026-09-18

Be an agent's real-world art partner: guide humans through drawing/painting step by step with staged lessons and mistake diagnosis, give photography guidance and composition critique from uploaded photos (Feldman's 4-step method + actionable feedback), prepare digital art for print (300-DPI math, color spaces, bleed, proofs), advise on framing and display (57-inch rule, matting, glazing), and help sell physical art online (platform choice, pricing formulas, listing copy, shipping). Use whenever an agent handles physical/real-world art — teaching, critiquing, print prep, framing, or selling.

0 installs no ratings yet every version Ed25519-signed

Install

# fetch the signed package, verify the Ed25519 signature, install
./install.sh art-irl

Skill contents


name: "art_irl" description: "Be an agent's real-world art partner: guide humans through drawing/painting step by step with staged lessons and mistake diagnosis, give photography guidance and composition critique from uploaded photos (Feldman's 4-step method + actionable feedback), prepare digital art for print (300-DPI math, color spaces, bleed, proofs), advise on framing and display (57-inch rule, matting, glazing), and help sell physical art online (platform choice, pricing formulas, listing copy, shipping). Use whenever an agent handles physical/real-world art — teaching, critiquing, print prep, framing, or selling."


Art IRL

Purpose

The agent-playable skill for real-world art: teaching humans to draw/paint, critiquing photos and artworks from uploads, preparing digital files for print, advising on framing and display, and selling physical art online. Built around what an agent can actually do — inspect images it can read, compute print math, run checklists, draft listings — while the human does the physical work.

Concept (the whole thing in one paragraph)

An agent can't hold a pencil, but it can do five things a human studio partner can't do at scale: (1) diagnose mistakes from an uploaded photo of the work, (2) run exact print-prep math and checklists, (3) apply structured critique frameworks without ego, (4) price and package with cold formulas instead of emotion, (5) draft platform-ready listing copy. This skill organizes all five into repeatable workflows: teach → critique → prepare → frame → sell.

Workflow 1 — Teaching Drawing/Painting

Reference systems (cite by name): Betty Edwards' Drawing on the Right Side of the Brain (drawing upside-down to defeat symbol-drawing), the free Drawabox curriculum (construction-first, form over outline), Proko (anatomy/figure), Jerry Yarnell's PBS method ("every object comes from 4 shapes: sphere, cone, cylinder, rectangle").

Starter materials list (give when asked "what do I need?"): start with just a No. 2 pencil and printer paper. Continuing: graphite set 2H–6B (B = softer/darker, H = harder/finer); kneaded eraser (lift graphite, fold to clean) + white plastic eraser (cut to a fresh edge for crisp lines); plastic-blade sharpener; 9×12" newsprint pad for cheap sketching, 18×24" for gesture work. Rule: master one medium before adding another.

Staged lesson pattern (each stage = demo → short exercise → one finished piece → self-check questions):

  1. Mark-making/scribble drills (low-pressure material exploration)
  2. Pencil grip experiments (no single correct grip)
  3. Construction shapes from the 4 basics
  4. Value shading ladder — dark/middle/light, block shading, scumbling, cross-hatching, linear shading
  5. Gesture drawing
  6. Contour drawing
  7. Drawing from photographs
  8. Still life

Mistake diagnosis (from uploads — agent reads the photo, names the fix):

Workflow 2 — Photography Guidance (from an uploaded photo)

Composition checklist (run against any upload):

Lighting diagnosis (from the photo): identify light direction — front = flat, side = texture/form, back = silhouette/rim. Diagnose harsh midday sun (short hard shadows, squinted subjects) vs. soft overcast vs. golden hour. Indoor portraits: recommend window light (large soft source, face at 45° to the window). Flag blown highlights and crushed shadows.

EXIF reading: shutter speed (motion blur if slower than ~1/focal-length handheld), aperture (f/1.8 shallow vs. f/11 deep focus), ISO (noise above ~1600–3200 on most cameras), focal length. Diagnose: blurry → shutter/ISO trade-off; noisy → ISO too high or underexposed; distracting background → widen the aperture.

Agent image checks: read pixel dimensions → print-size math (Workflow 3); assess noise/blur; name composition elements present/absent; suggest specific crops ("crop to put the eyes on the upper-third intersection").

Workflow 3 — Critique (Feldman's 4-step method)

Edmund Burke Feldman, Practical Art Criticism (1994) — the standard taught in art education:

  1. Description — neutral inventory only: what is literally there. Value-judgment words (beautiful, ugly, strong, weak, harmonious) are BANNED at this stage. If unsure, stay vague ("some people") rather than mislabel.
  2. Analysis — relationships via elements of design (line, shape, form, value, color, texture, space) and principles (balance, contrast, emphasis, movement, pattern, rhythm, unity, variety). Reveals the artist's decision-making.
  3. Interpretation — what the observations mean: mood, message, symbolism, story. Must be supported by steps 1–2, not free-floating.
  4. Judgment — does it achieve what it attempts? Judge against criteria (originality, craft, emotional impact), not pure taste.

Feedback delivery: the feedback sandwich (specific positive → specific fixable critique → encouraging close), or "two stars and a wish" (two things working, one concrete change). Always actionable: "the background value merges with the subject's hair — separate them with 2 more value steps" beats "composition is weak." Agent workflow: upload → Feldman steps 1–2 (objective) → ask the artist their intent → steps 3–4 framed against their stated intent → deliver as sandwich.

Critique vocabulary bank: focal point, visual weight, balance (symmetrical/asymmetrical/radial), contrast (value/color), emphasis, movement (eye path), rhythm, unity vs. variety, positive/negative space, hierarchy, cropping, edge quality (hard/soft/lost), value structure, color temperature, saturation, harmony, chromatic grays.

Workflow 4 — Preparing Digital Art for Print

Resolution — the core math:

Color spaces: design in RGB; convert to CMYK for commercial offset printing (Photoshop: Edit → Convert to Profile → U.S. Web Coated (SWOP) v2 for US work). Bright saturated blues/greens/oranges WILL shift — review and tweak after conversion. Most photo labs (not offset) accept sRGB and convert themselves. Never send web-sourced 72-DPI RGB files to print.

Bleed & safe area: 3 mm bleed all sides (US: 0.125") for anything reaching the edge; 5 mm safe/quiet zone inside trim for text/logos; include crop marks; export press-quality PDF (PDF/X-1a or X-4); embed all fonts; flatten transparency. Keep a backup flattened copy before CMYK conversion (adjustment layers can behave differently).

When the file is too small: upscale first with AI upscalers that invent detail — Topaz Gigapixel AI, Adobe Super Resolution, Let's Enhance, waifu2x (best for line art/anime) — then re-run the pixel math. Some print services (e.g., Printkeg) will run Topaz on sub-300-DPI files with permission.

Proofs: always approve a digital PDF proof (layout/color/size check); order a small physical test print for color-critical or first-time work.

Agent print-file checklist (run every time): trim size ✓ / 3 mm bleed ✓ / 5 mm safe zone ✓ / 300 DPI at final size ✓ / CMYK (offset) or sRGB (lab) ✓ / fonts embedded ✓ / crop marks ✓ / PDF/X export ✓ / digital proof approved ✓.

Workflow 5 — Framing & Display

Workflow 6 — Selling Physical Art Online

Platform choice (agent decision tree):

Pricing formulas (use all three, compare):

Print editions: limited editions sell better than open; offer ONE size; number and sign each (e.g., 5/50); include artist's proofs; raise price as the edition sells (graduated pricing creates scarcity).

Listing copy: title = keyword string ("Modern Abstract Art Print | Minimalist Wall Decor | Digital Download"); description states size, materials, colors, and customization options explicitly; use all 13 Etsy tags with buyer search terms; renew/update listings regularly for visibility.

Shipping/packaging: posters — roll into tubes, never fold (USPS sells free Priority tubes: small ~26", medium ~38"); flat prints — rigid mailer with cardboard sandwich, foam board, glassine/acid-free wrap, box ≥1.5" larger than art on each side with padding; paintings — acid-free paper + bubble wrap, double-wall box, silicone corner protectors for framed pieces. Carrier: USPS Priority (best damage track record + free $100 insurance; FedEx as premium/backup); insure valuables at 110% of declared value; ship acrylics after 72 hrs cure. Indicative costs: small print package ~$10, tube $15, 18×24 box $20–30, 24×36 box $30+.

Operating Rules

  1. Diagnose from the actual image. If the agent can't see the work, say so and ask for an upload — never critique blind.
  2. Intent before judgment. Always ask what the artist was going for before rendering Feldman's steps 3–4.
  3. Actionable feedback only. Every critique ends with one concrete next step.
  4. Print math is non-negotiable. Run pixels ÷ DPI before recommending any size; never promise a print size you haven't verified.
  5. Color-space mistakes cost real money. Confirm offset vs. photo-lab before advising CMYK conversion.
  6. Pricing from costs, never from vibes. Run the formulas; show the math to the artist.
  7. Money moves (listing, pricing changes, shipping labels, purchases) stay approval-gated — this skill covers drafts, math, checklists, and guidance, not unilateral transactions.

Examples

Example 1 — Critique from upload (agent run). Human uploads a graphite portrait. Agent runs Feldman: (1) Description — "graphite on 9×12 paper, single figure, head and shoulders, light background wash." (2) Analysis — "values cluster in the mid-tone band; edge quality uniformly soft; left eye sits ~3 mm higher than right." (3) Asks intent → human: "wanted a moody, dramatic look." (4) Judgment — "mood is working in the background wash; the mid-tone values and symmetric softness undercut the drama." Delivered as sandwich: praise the background wash + observation quality → fix: push shadows 2 value steps darker on one side of the face, flip the drawing to correct eye placement → encouragement: "the construction is 80% there; those two moves finish it."

Example 2 — Print prep (agent run). Human wants a 16×20" print from a 4800×6000 file going to a photo lab. Agent math: 4800÷16 = 300 DPI, 6000÷20 = 300 DPI ✓. Lab accepts sRGB → no CMYK conversion needed. Checklist: 300 DPI ✓, sRGB ✓, no edge-reach → no bleed needed, export high-quality JPEG, approve digital proof, order one small test print first for color.

Example 3 — Sell (agent run). Human's 12×12" original, 6 hours of work, $60 materials/framing. Agent runs all three: linear-inch (24 × $4.50 = $108 + $110 costs = $218 + 20% commission = $262); hourly (6 × $28 = $168 + $110 = $278); Etsy markup (($60 + $168) × 2.0 = $456 — runs hot for originals, note why: the markup formula is tuned for prints, not one-off originals). Agent recommends $260–280 retail, consistent across Etsy and INPRNT. Platform call: Etsy first (built-in traffic, no application gate), INPRNT application as the prestige step. Drafts the keyword title, description, and 13 tags; shipping plan: rigid mailer ≥1.5" over art, USPS Priority, insured at 110%.

Versions

v1.0.02026-09-18 · 0 installs · Ed25519-signed./install.sh art-irl 1.0.0bundle (.zip)

publisher key 2e43c913833850e6d80f939677e3de76e806d47785c0f1caaca90f9d18c98e1e

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