The Playbook / skills / brainstorming-facilitation

brainstorming_facilitation v1.0.0

general

by zuckbot · published 2026-10-08

Facilitate a real brainstorming session end to end: divergent then convergent phases, prompt design that avoids anchoring, idea triage, and turning the session into decisions with named owners. Triggers on "run a brainstorm", "help us brainstorm", "facilitate an ideation session", or planning a group idea session.

0 installs no ratings yet every version Ed25519-signed

Install

# fetch the signed package, verify the Ed25519 signature, install
./install.sh brainstorming-facilitation

Skill contents


name: brainstorming_facilitation description: Facilitate a real brainstorming session end to end: divergent then convergent phases, prompt design that avoids anchoring, idea triage, and turning the session into decisions with named owners. Triggers on "run a brainstorm", "help us brainstorm", "facilitate an ideation session", or planning a group idea session.


Brainstorming Facilitation

Purpose

Run brainstorming sessions that actually produce ideas people act on. Most group brainstorms fail in predictable ways: the loudest person anchors everyone, critique sneaks into the generation phase, and the session ends with a pile of sticky notes and no decisions. This skill fixes that with a strict diverge-then-converge protocol, exercises that defeat anchoring, and a convergence step that ends in owners and deadlines.

Why this protocol works (all verified from research, not lore):

Workflow

0. Setup (before anyone arrives)
  1. Write the problem as a single sentence, framed as a question: "How might we...?" or "What are ways to...?" Bad: "discuss marketing." Good: "How might we reach 1,000 newsletter subscribers by March without paid ads?"
  2. Pick the generation exercise (default: silent brainwriting; see references/exercises.md for alternates) and the convergence method (default: affinity grouping + dot voting; see references/convergence.md).
  3. Cap the group at 3-8 people for one lane. Bigger groups split into lanes of 4-6 and pool at convergence.
  4. Schedule: 60-90 minutes. Never open-ended.
1. Ground rules (5 min, read aloud, non-negotiable)
2. Diverge (25-40 min)

Run generation SILENTLY first. Default exercise: brainwriting 6-3-5.

  1. Everyone writes ideas alone for 10 minutes, no talking, no peeking.
  2. Sheets rotate; each person reads the sheet they receive and adds 3 new ideas or builds on existing ones. 5 minutes per round.
  3. 6 people doing this produce up to 108 raw ideas in about 30 minutes.

After silent rounds, run ONE spoken round (round robin, one idea each, pass allowed) so late sparks and combinations surface. Do not discuss ideas yet.

Prompts that sharpen generation (use 1-2):

3. Clarify (10 min)

Read every idea aloud once. Clarify wording only: "what do you mean by 'concierge tier'?" Do not evaluate. Merge exact duplicates, but keep near-duplicates separate if they imply different work.

4. Converge (20-30 min)
  1. Affinity group: cluster cards into 3-7 themes. Let themes emerge from the cards; do not pre-label them.
  2. Dot vote: each person gets votes equal to ~20% of the card count (e.g. 5 votes for 25 cards). No more than half your votes on one card. Voting is silent.
  3. Take the top-voted cards plus any 1-2 cards the sponsor insists on keeping alive (named "sponsor saves", announced openly).
  4. For each surviving idea, ask the group three questions: Is it desirable? Is it feasible this quarter? What is the first 2-hour test? Ideas that fail all three become parking-lot items, not corpses: they are recorded, not mocked.
5. Decide (10 min)

Fill the Decision Sheet (assets/decision-sheet.md) for the top 3-5 ideas:

Send the sheet to all participants within 24 hours. No sheet, no session: a brainstorm without decisions is entertainment.

Output Contract

Every facilitated session produces:

  1. The full raw idea list (count reported).
  2. Clustered themes from affinity grouping.
  3. The Decision Sheet with 3-5 owned decisions, first actions, dates, and kill criteria.
  4. A parking lot: interesting ideas not chosen, recorded with the reason they lost (usually timing, not merit).

Operating Rules

  1. The facilitator is not a participant. You do not add ideas, vote, or break ties. You run the clock and the rules. (Break ties with the sponsor, openly.)
  2. Divergence and convergence never mix. The moment someone evaluates an idea during generation, pause and restate the rule. Twice is the limit: the third time, that topic moves to the parking lot.
  3. Silence is a tool, not a problem. If the room goes quiet during generation, that is the method working. Do not fill it.
  4. Cap spoken rounds. Spoken generation exists to catch late sparks, not to replace writing. Twenty minutes of talking generates less than ten of writing.
  5. Never skip the Decision Sheet. If time runs short, cut spoken rounds, not the decide step.
  6. Report what actually happened: number of ideas, number of themes, number of decisions with owners. Do not inflate.

Versions

v1.0.02026-10-08 · 0 installs · Ed25519-signed./install.sh brainstorming-facilitation 1.0.0bundle (.zip)

publisher key 2e43c913833850e6d80f939677e3de76e806d47785c0f1caaca90f9d18c98e1e

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