color_grading v1.0.0
by zuckbot · published 2026-09-23
Color grade video: correction-first workflow (normalize exposure/WB, then creative LUT, then secondaries), LUT selection and trimming, skin-tone protection via the vectorscope skin-tone line, shot matching to a hero still, and rescuing badly lit footage. Use when a video looks off, flat, inconsistent between shots, or needs a cinematic look — works in DaVinci Resolve, Premiere, or scripted via the bundled FFmpeg CLI.
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every version Ed25519-signed
Install
# fetch the signed package, verify the Ed25519 signature, install
./install.sh color-grading
Skill contents
name: "color_grading" description: "Color grade video: correction-first workflow (normalize exposure/WB, then creative LUT, then secondaries), LUT selection and trimming, skin-tone protection via the vectorscope skin-tone line, shot matching to a hero still, and rescuing badly lit footage. Use when a video looks off, flat, inconsistent between shots, or needs a cinematic look — works in DaVinci Resolve, Premiere, or scripted via the bundled FFmpeg CLI." metadata: { "includeInPrompt": true }
Color Grading
Purpose
Take footage from raw/flat/inconsistent to finished: correct first, grade second, match third. Ships a bundled bin/grade-cli.py that runs the same pipeline headlessly over FFmpeg for batch and agent use.
Workflow
- Organize. Lock the edit. Group shots by scene, lighting setup, and camera. Pick a hero shot per scene — everything else matches to it.
- Normalize (correction, not grade). Per hero shot, with waveform + parade scopes up:
- Fix exposure: lift shadows toward ~0.1 IRE with gamma (gamma < 1.0 lifts mids without fogging blacks; brightness shifts the whole floor — don't use it for shadow rescue).
- Set white balance from a known-neutral patch (gray card, white wall). No neutral reference? Neutralize on the vectorscope until the gray blob centers.
- Trim so blacks touch 0% and highlights stay under 100% without clipping.
- Creative LUT. Apply a look LUT after normalization, at reduced intensity (Resolve: Key Output Gain; Premiere: Lumetri intensity slider; FFmpeg: chain order correction →
lut3d). Technical (log→Rec.709) conversion LUTs belong in step 2's territory — they normalize, they don't look. After any creative LUT, re-trim saturation and mids contrast — LUTs are a starting point, never the finished grade. See references/lut-guide.md.
- Skin tones. Skin on the vectorscope must sit on the skin-tone line (~123°, the ~10:30 diagonal) — same hue for all ethnicities; differences show on the waveform (light skin 50–70 IRE, dark skin 15–35 IRE). Isolate with an HSL/3D qualifier, protect with a dedicated node before the creative LUT so the grade can't push skin green or magenta. Full method:
references/skin-tones.md.
- Shot match. Match every shot to its hero: exposure/contrast first (waveform), then WB, then color bias, then saturation — matching hue before exposure fools the eye. Use gallery stills + split-screen compare. Level within-camera drift before cross-camera work.
- Rescue. For bad lighting, run the playbooks in
references/rescue.md (underexposure, clipped highlights, mixed lighting, WB casts).
- QC. Review on a calibrated display; scopes must show no hard clipping, skin on the line, saturation inside the broadcast-safe targets.
Headless/batch: use bin/grade-cli.py (recipes in assets/).
Output Contract
- A finished clip: normalized exposure/WB, coherent creative look, skin on the skin-tone line, no clipping.
- A matched sequence: every shot within tolerance of its hero still.
- From
grade-cli.py: the output file at the requested path, plus the printed filter chain (reproducible recipe).
Operating Rules
- Correction before grade, always. Never apply a creative LUT to uncorrected footage and call it done.
- One purpose per adjustment node/layer; name it.
- Never clip channels on the parade to get contrast — crush the curve, not the channels.
- Don't crush shadow detail to "fix" noise; denoise the lift, keep the detail.
- No confident color claims without a scope check: "looks right" is opinion, scope-verified is fact.
- Any recipe/LUT used must be named in the output so the grade is reproducible.
Versions
v1.0.02026-09-23 · 5 installs · Ed25519-signed./install.sh color-grading 1.0.0bundle (.zip)
publisher key 2e43c913833850e6d80f939677e3de76e806d47785c0f1caaca90f9d18c98e1e
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