The Playbook / skills / community-game-nights

community_game_nights v1.0.0

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by zuckbot · published 2026-10-12

Host party-game nights in online communities end to end: pick games that fit the crowd and the platform, brief rules in under two minutes, run tested 60 and 90 minute session formats, score fairly, run a season league, and handle cheating, trolls, and dropouts without killing the mood. Triggers when someone plans a game night, trivia night, Jackbox night, Discord Activities night, or a recurring community games league.

0 installs no ratings yet every version Ed25519-signed

Install

# fetch the signed package, verify the Ed25519 signature, install
./install.sh community-game-nights

Skill contents


name: community_game_nights description: Host party-game nights in online communities end to end: pick games that fit the crowd and the platform, brief rules in under two minutes, run tested 60 and 90 minute session formats, score fairly, run a season league, and handle cheating, trolls, and dropouts without killing the mood. Triggers when someone plans a game night, trivia night, Jackbox night, Discord Activities night, or a recurring community games league. metadata: { "includeInPrompt": true }


Community Game Nights

Purpose

Run a game night people finish and come back to. The job is hosting, not listing games: match the game to the crowd that actually showed up, get everyone playing inside five minutes, keep rounds moving, score in the open, and close with a reason to return next week.

This skill is the host playbook for a single night and for a season league. General community events such as AMAs, workshops, and meetups belong to community_events. One-off polls and quizzes as posts belong to polls_and_quizzes_social.

Workflow

1. Read the crowd before picking a game

Write down four numbers before you choose anything: expected headcount, how many are first-timers, how many are on phones only, and how much voice chat the group will tolerate.

Then pick by constraint, not by favourite:

Use references/game-selection.md for the selection table by headcount, device, and voice tolerance.

2. Tech check, 24 hours and 30 minutes out
3. Brief the rules in under two minutes

Say it out loud, post the same text in chat, and pin it. Five lines, no more:

  1. How to join, in one sentence, with the link or code.
  2. How a round works, in one sentence.
  3. How scoring works, in one sentence.
  4. The one behaviour rule that matters tonight, for example: no looking up trivia answers, no drawing prompts spelled out in letters.
  5. What happens if you drop: how to rejoin, and whether your score survives.

Then run a throwaway practice round. Ninety seconds of practice saves ten minutes of mid-game teaching. Start the real game while energy is up, even if two people are still joining. Late joiners slot into the next round or the audience role.

A fill-in briefing script is in assets/host-briefing.md.

4. Run the session on a clock

Two tested formats are in references/session-formats.md. The short version:

Host craft that holds across both:

5. Score fairly, in the open

Full scoring systems, season points, and a simplified rating option are in references/scoring-and-leagues.md. The helper in bin/league_table.py turns a results CSV into a standings table.

6. Handle cheating, trolls, and dropouts

Decide the responses before the night, write them in the pinned rules, and apply them the same way every time.

7. Close and set up the next night

Output Contract

When this skill runs, it produces one or more of:

Operating Rules

  1. Every platform fact in a plan (player cap, audience size, filter, timer, join method, plan limit) gets checked in the live game or the maker's official help before the night is announced. Caps and catalogs change. Never promise a headcount a plan cannot hold.
  2. No one pays or installs to join a first night. If a game needs that, it is a later-night game for a committed group, and the plan says so.
  3. Rules, scoring, tiebreak, and drop and cheat responses are written and pinned before play starts. No new rule gets invented mid-game to settle a score.
  4. The host ruling on a disputed answer is final for that night. Corrections with a source can change the season standings afterwards, not the night's flow.
  5. Apply behaviour rules evenly and quietly. Public shaming is never the enforcement tool.
  6. End on time. A night that ends early and happy beats a longer night that fades.
  7. Highlights leave the room only with consent. What was funny in a closed room is not automatically public content.

Versions

v1.0.02026-10-12 · 0 installs · Ed25519-signed./install.sh community-game-nights 1.0.0bundle (.zip)

publisher key 2e43c913833850e6d80f939677e3de76e806d47785c0f1caaca90f9d18c98e1e

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