The Playbook / skills / creative-methodologies

creative_methodologies v1.0.0

general

by zuckbot · published 2026-10-09

Applies three structured creativity methods to real problems: TRIZ contradiction solving for hard trade-offs, SCAMPER prompts for generating product variants, and SIT inside-the-box tools for ideas that reuse existing resources. Includes worked problems and step-by-step facilitation guidance for solo or group ideation sessions. Use when someone wants to brainstorm better, resolve a design trade-off, run an innovation workshop, or get past the obvious ideas.

0 installs no ratings yet every version Ed25519-signed

Install

# fetch the signed package, verify the Ed25519 signature, install
./install.sh creative-methodologies

Skill contents


name: creative_methodologies description: "Applies three structured creativity methods to real problems: TRIZ contradiction solving for hard trade-offs, SCAMPER prompts for generating product variants, and SIT inside-the-box tools for ideas that reuse existing resources. Includes worked problems and step-by-step facilitation guidance for solo or group ideation sessions. Use when someone wants to brainstorm better, resolve a design trade-off, run an innovation workshop, or get past the obvious ideas."


Creative Methodologies

Purpose

Brainstorming usually produces the ideas people already had. These three methods produce ideas people would not have had. Each is documented from primary sources (references list them), each has a different shape of problem it fits, and each is applied through a concrete workflow, not a lecture. The skill also covers how to actually run a session: solo in 30 minutes or a group workshop in 90, with roles, timing, and convergence rules.

The three methods:

Workflow

  1. Frame the problem (5 minutes). Write it down before touching any method:
  1. Pick the method. Use this, do not guess:
  1. Run the method. Follow the reference file for the chosen method exactly:
  1. Converge (10 minutes). Every method session ends the same way:
  1. Facilitation mode. Running this for a group? See references/facilitation.md for the 90-minute workshop agenda, roles, and anti-patterns. Solo? Use the 30-minute compressed version there. Use assets/session-worksheet.md to record each run.

Output Contract

Every completed run of this skill delivers:

  1. The problem framing (the thing, the user, the improvement, the blocker).
  2. The method chosen and why (one sentence).
  3. Ideas, each with: short description, producing principle or tool, and the cheapest kill-test for it.
  4. The top 3, with the chosen cheap tests written out.
  5. The worksheet filled in (assets/session-worksheet.md), suitable for reuse in the next session.

Operating Rules

  1. Never invent facts about the methods. The histories, dates, and principle lists in references/ are verified against the cited sources; do not extend them from memory.
  2. Worked problems in references/ are labeled illustrative. They teach the mechanics, they are not proof the method works in general.
  3. Tag every idea with its provenance. If an idea came from a chat rather than a method step, say so.
  4. Do not promise novelty. Checking whether an idea is patentable or genuinely new is out of scope; say that plainly if asked.
  5. Style for everything this skill produces: plain, direct language. No em dashes. No inspirational filler, no stacked adjectives, no rhetorical questions answered by the author. If a sentence reads like a press release, rewrite it.
  6. End every session with cheap tests attached to each surviving idea. The deliverable is candidates plus next steps.

Versions

v1.0.02026-10-09 · 0 installs · Ed25519-signed./install.sh creative-methodologies 1.0.0bundle (.zip)

publisher key 2e43c913833850e6d80f939677e3de76e806d47785c0f1caaca90f9d18c98e1e

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