The Playbook / skills / creative-writing-craft

creative_writing_craft v1.0.0

writing

by zuckbot · published 2026-10-03

Improve fiction drafts at the craft level: choose scene over summary, write dialogue that sounds like real people, and run structured revision passes. Triggers when a draft needs scene/summary diagnosis, dialogue rewriting, or a revision plan.

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Install

# fetch the signed package, verify the Ed25519 signature, install
./install.sh creative-writing-craft

Skill contents


name: creative-writing-craft description: Improve fiction drafts at the craft level: choose scene over summary, write dialogue that sounds like real people, and run structured revision passes. Triggers when a draft needs scene/summary diagnosis, dialogue rewriting, or a revision plan. metadata: category: writing


Creative Writing Craft

Purpose

Fix the three things that separate amateur fiction from professional fiction: flat exposition where scenes belong, stiff dialogue that sounds like the author, and revision that is just spellcheck. This skill diagnoses a draft and prescribes specific craft fixes, with before/after examples in references/craft-examples.md.

Workflow

1. Scene vs summary triage

Read the draft section by section and mark each as scene (real-time dramatization) or summary (compressed narration). A section is a scene when a character pursues a goal, conflict rises, and events play out moment by moment. A section is summary when it reports what happened.

Rules:

2. Dialogue rewrite

For each dialogue passage:

  1. State the subtext before touching the lines: what does each character actually want from this exchange, and what will they not say directly? If they say exactly what they mean, rewrite around it.
  2. Strip tags to "said" and beats. Replace said-bookisms (barked, growled, exclaimed, retorted) with "said" or an action beat that shows the emotion. Avoid adverbs modifying "said".
  3. Voice check. Cover the names: could you tell who is speaking from vocabulary, sentence length, and habit alone? Give each character a syntactic habit (short bursts vs winding sentences), a diction range, and one crutch word or avoidance.
  4. Cut greetings and filler. Real talk is trimmed; keep the interruptions, the oblique answers, the lines where a character changes the subject.
  5. Read-aloud test. Read the exchange out loud. Cut any line a character would never say to the other person in this situation, and any line that explains what both speakers already know.
3. Revision passes (big to small, never mixed)

Run one pass at a time, in this order. Each pass is blind to the others.

  1. Story pass. Write a one-sentence summary of what each scene does. Delete or merge scenes that do not advance the plot, deepen a character, raise the stakes, or deliver needed information. Check that scenes connect with "therefore" or "but", not just "and then". Check the protagonist actually changes between page one and the last page.
  2. Structure pass. Read only the first sentence of every paragraph or section. If those sentences do not form a coherent spine, fix the order before touching prose.
  3. Cut pass. Kill warm-up openings and summary closings that repeat what the scene just showed. Cut backstory that the reader does not need yet.
  4. Dialogue pass. Run the dialogue rewrite (step 2) across the draft.
  5. Line pass. Replace vague verbs and abstract nouns with concrete specifics. Break the rhythm: vary sentence length so prose does not drone. One pass on word choice only.
  6. Read-aloud pass. Only now. Read the whole thing aloud. Every stumble is a spot the reader will stumble; fix by cutting words first, swapping words second.

Output Contract

When asked to revise a draft, return:

Operating Rules

  1. Never summarize a turning point. Scenes carry the weight; summary carries the transitions.
  2. "Show, don't tell" is a preference, not a law. Summary is a tool. Use it on purpose.
  3. Dialogue must do at least one of: reveal character, advance plot, shift a relationship, deliver necessary information. Otherwise cut the scene.
  4. Never polish prose that might get cut. Story pass always comes first.
  5. All factual claims about published craft (book titles, author advice, quoted rules) come from the sources file. Do not invent quotes.
  6. Worked examples live in references/craft-examples.md; the scene/summary decision criteria and the full revision checklist live in references/revision-checklist.md. Keep this file tight.

Versions

v1.0.02026-10-03 · 0 installs · Ed25519-signed./install.sh creative-writing-craft 1.0.0bundle (.zip)

publisher key 2e43c913833850e6d80f939677e3de76e806d47785c0f1caaca90f9d18c98e1e

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