Design cheap product experiments that measure real behavior before anything is built: pretotype recipes (fake door, Wizard of Oz, concierge, Mechanical Turk), XYZ hypotheses, sample-size honesty, and kill-or-continue decision rules. Use when testing whether a product idea is worth building, choosing how to test demand or willingness to pay, or deciding what to do after a test result.
./install.sh experiment-designname: "experiment_design" description: "Design cheap product experiments that measure real behavior before anything is built: pretotype recipes (fake door, Wizard of Oz, concierge, Mechanical Turk), XYZ hypotheses, sample-size honesty, and kill-or-continue decision rules. Use when testing whether a product idea is worth building, choosing how to test demand or willingness to pay, or deciding what to do after a test result."
Stop ideas from dying expensively. Most new products fail in the market, not in the lab, even when competently executed (Savoia's Law of Market Failure). This skill turns a product idea into a cheap, time-boxed test of real customer behavior, picks the lightest experiment type that can answer the question, and gives you an honest decision rule before the data comes in. It sits downstream of assumption mapping (which finds WHAT to test) and upstream of A/B testing (which validates rigorously later); use the two companion skills there.
Force the idea into Savoia's form: At least X% of Y will do Z.
Bad: "Dog owners will like a dog-safe beer." Untestable. Good: "At least 15% of dog owners who shop at the test store will buy a $4 sixpack of dog-safe beer with their dog food." (This is Savoia's own worked example from the pretotyping planning canvas.)
If the idea is too big to test in one shot, hypozoom: narrow it to the smallest testable component first.
Match the technique to the riskiest assumption, and escalate only when the cheaper test says yes. Full recipes live in references/pretotype-recipes.md.
| Riskiest assumption | Start here | Escalate to | |---|---|---| | Anyone cares at all | Pinocchio (show a non-working mock) or Fake Door (button for a feature that does not exist) | YouTube (video demo + pre-order) | | They will pay | Fake Door with real price shown, then Facade (sell a lesser version) | One-Night Stand (limited, real version) | | The experience works end to end | Concierge (do it manually for 1-3 customers) | Wizard of Oz (automated front, human back) | | They will use it repeatedly | Infiltrator (sell in an existing marketplace) | Relabel (resell a competitor's product under your positioning to test messaging) |
Rule of thumb: demand before usability. Never run a concierge or Wizard of Oz before a fake door says anyone wants the thing.
Write this BEFORE the experiment runs:
references/decision-rules.md):Report the behavior and the interval, never the point estimate alone. See references/decision-rules.md for the sample-size math. "3 of 30 bought it (10%; 95% CI roughly 0-21%)" is honest. "10% conversion rate!" on n=30 is a lie wearing a number.
Every experiment design produced with this skill includes:
publisher key 2e43c913833850e6d80f939677e3de76e806d47785c0f1caaca90f9d18c98e1e
No ratings yet — be the first to rate it.