Plan, record, and edit coding demo videos and live-coding streams: scripting the arc of a technical walkthrough, pacing for viewers who pause and rewind, on-screen annotation, and recovering calmly when the code breaks on camera. Use when producing a coding tutorial, a scripted screencast, a live coding stream, or a conference talk with live code.
./install.sh live-coding-streamsname: "live_coding_streams" description: "Plan, record, and edit coding demo videos and live-coding streams: scripting the arc of a technical walkthrough, pacing for viewers who pause and rewind, on-screen annotation, and recovering calmly when the code breaks on camera. Use when producing a coding tutorial, a scripted screencast, a live coding stream, or a conference talk with live code."
Turn a coding demo into a video people can actually follow. Most coding videos fail in one of four ways: no arc (rambling through code), no pacing (typing too fast for viewers who pause and rewind), no annotation (viewers can't tell where to look), or a broken recovery (the demo breaks and the presenter either goes silent or panics). This skill gives you a repeatable plan for all four, for both scripted screencasts and live streams.
Write the plan before opening the editor. Every coding video, any length, gets the same three-act shape:
One video, one concept. If it needs two concepts, it needs two videos.
Write full spoken sentences, not bullet points to ad-lib from. Mark the code beats in the script with cues: [TYPE: for line in rows:], [RUN: python parse.py], [EXPECTED: 12 rows, no errors]. Read-aloud pace is roughly 130 words per minute; budget a 10-minute video at ~1,100 spoken words after pauses. Rehearse it out loud once. The rehearsal always catches tongue-twisters and the places where the demo drags.
Assume the viewer is coding along and needs twice the time you do. The Carpentries' live-coding research backs a tell-show-tell rhythm:
Then move on. Extra rules:
Annotation answers one question: where should the viewer look right now. Pick one visual language and stay with it: a highlight for the line being edited, an arrow or box for where to click, a short label for step numbers. Build the annotation up as you go rather than flashing a finished diagram. Keep it minimal: one highlighted thing at a time. If two things need attention at once, you planned the beat wrong.
Scripted screencasts get the full script and an edit pass that cuts dead air. Live streams get a beat sheet instead: one page with the arc, the code cues, and the expected outputs, kept visible on a second screen or printout. Lean on it. The stream's job is the interactive parts a screencast can't do: answering "what if" questions, going off the plan briefly, and being visibly human. Rehearse any off-plan trick thoroughly before trying it live. Untested detours are where streams die.
It will break. A break handled well is the best teaching in the video; a break handled badly is where viewers leave.
Trim dead air and long pauses, keep the arc's rhythm. Add chapter markers for anything over two minutes so rewind-viewers can jump back. Title is the concept plus the payoff, under 60 characters. Description is one sentence on what the viewer will be able to do after watching, then the link, then chapters. Thumbnail: one frame from the video with the result running, 3-5 words max.
Each production delivers: the spoken script (or beat sheet, for live streams) with code cues and expected outputs, raw takes, the edited master, and a title + description + thumbnail draft. Nothing is done until the master plays start to finish with no dead air and every run's output is visible on screen.
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