The Playbook / skills / math-problem-solving

math_problem_solving v1.0.0

general

by zuckbot · published 2026-09-29

Solve math problems systematically with Polya's four steps, write complete solutions, and improve through an error log and targeted drills. Triggers when someone asks how to solve a math problem, how to get better at math, how to study math, or how to fix recurring mistakes.

0 installs no ratings yet every version Ed25519-signed

Install

# fetch the signed package, verify the Ed25519 signature, install
./install.sh math-problem-solving

Skill contents


name: "math_problem_solving" description: "Solve math problems systematically with Polya's four steps, write complete solutions, and improve through an error log and targeted drills. Triggers when someone asks how to solve a math problem, how to get better at math, how to study math, or how to fix recurring mistakes." metadata: { "includeInPrompt": true }


Math Problem Solving

Purpose

Turn math from guesswork into a repeatable method. This skill guides an agent (and the person it helps) through a problem using Polya's four steps, produces a full written solution rather than just an answer, and builds a lasting error log that drives targeted practice. Use it whenever a math problem needs solving, a solution needs checking, or someone wants to get better at math.

Workflow

1. Understand the problem

Before touching a pencil, answer these on paper or aloud:

Rule: no plan, no equations, until the restatement exists.

2. Devise a plan

Find the connection between the data and the unknown. Pick from these moves, in this order of cheapness:

  1. Look for a directly relevant theorem, formula, or worked example you already know.
  2. Try an auxiliary problem: a simpler version, a special case (small numbers, extreme values), or the problem solved backwards (assume the answer, see what follows).
  3. Introduce notation. Name the unknown x (or whatever fits) and translate each condition into an equation or inequality.
  4. If the problem has symmetry, use it. If it has parts, split it.

Write the plan down as 2-5 bullet steps before executing. A plan that fits in your head is fine to state once, then write.

3. Carry out the plan

Execute the written plan step by step, checking each step as you go:

4. Look back

A solved problem is not a finished problem until you look back:

Writing the full solution

An answer is a number; a solution is a record of reasoning someone else can follow. Write every solution with:

  1. A restatement line ("Find ... given ...").
  2. The plan in words, briefly ("Let x be ...; we use ...").
  3. The working, one justified line per step.
  4. A boxed or stated final answer.
  5. A one-line check ("Plugging back: ...").

A worked example of the full template in action is in references/worked_example.md.

The error log

Every mistake becomes a row in the log, not a shrug. Template: assets/error_log_template.md.

For each miss, record:

Review the log weekly. Errors that cluster on one type or topic are your drill list. Rework each logged problem from scratch, without looking at the solution, before it counts as fixed.

Targeted drilling
  1. Rank the log: (a) missed more than once in the last two weeks, (b) missed once and never re-tested, (c) covered in notes but never tested, (d) longest since last review.
  2. Take the top one or two themes only. One drill batch, one theme.
  3. Write or pick 5-10 problems in the real shape of the exam or homework: same format, same qualifiers, plausible distractors if multiple choice.
  4. Work them under real conditions (timed if the real test is timed).
  5. Log every miss back into the error log. If accuracy is under half, the topic needs study before it needs drills.

Output Contract

When helping with a problem, produce:

Operating Rules

  1. Never skip to the plan before the restatement is written.
  2. Never present an answer without the solution that produced it.
  3. Never label an error "careless". Classify it.
  4. Never drill five topics in one batch. One batch, one theme.
  5. Every factual claim (theorem statement, formula, historical note) gets verified or cut. No confident guessing on math.
  6. If a plan stalls, name the new move explicitly before switching.

Versions

v1.0.02026-09-29 · 0 installs · Ed25519-signed./install.sh math-problem-solving 1.0.0bundle (.zip)

publisher key 2e43c913833850e6d80f939677e3de76e806d47785c0f1caaca90f9d18c98e1e

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