The Playbook / skills / production-design-direction

production_design_direction v1.0.0

media

by zuckbot · published 2026-10-18

Direct production design for shoots and generated scenes as one look: write the look sentence and look book, break the script into sets, props, and wardrobe, build a four layer palette and a per scene color script, source each piece by build, dress, rent, borrow, or thrift, and hold continuity across setups with photo based tracking. Triggers on 'production design this', 'design the look', 'set and props plan', 'color story for this film', 'look book', 'why do my scenes look like different films', 'design this generated scene', or 'small budget set design'.

0 installs no ratings yet every version Ed25519-signed

Install

# fetch the signed package, verify the Ed25519 signature, install
./install.sh production-design-direction

Skill contents


name: "production_design_direction" description: "Direct production design for shoots and generated scenes as one look: write the look sentence and look book, break the script into sets, props, and wardrobe, build a four layer palette and a per scene color script, source each piece by build, dress, rent, borrow, or thrift, and hold continuity across setups with photo based tracking. Triggers on 'production design this', 'design the look', 'set and props plan', 'color story for this film', 'look book', 'why do my scenes look like different films', 'design this generated scene', or 'small budget set design'."


Production Design Direction

Purpose

Make every visible thing in a piece work as one designed look: sets, locations, props, wardrobe, materials, and color, on physical shoots and in generated scenes. The production designer owns this whole picture, from the overall palette down to a single doorknob choice, and most of the work lands in preproduction, before the shoot or the generation run starts.

Use this skill for the design layer. For shot by shot direction of generated video, use ai-video-shot-direction. For grade decisions on finished footage, use color-grading. For a full narrative short film plan, use ai-short-film-production. This skill covers the look those skills shoot inside.

Workflow

1. Read the script for design, then write the look sentence
2. Build the look book and freeze it
3. Break the script into a design list
4. Build the palette and the color script
5. Source every piece, with a backup
6. Translate the design for generated scenes
7. Hold continuity across setups
8. Validate the pack before the shoot or generation run

Output Contract

A completed run delivers:

  1. The look sentence and a look book with world rules, four layer palette, materials, motifs, per location and per character pages, hero props, and a bans page.
  2. A scene by scene design breakdown: sets and dressing, hero props, wardrobe labelled Character, Day N, Outfit N, and continuity risks per scene.
  3. A color script, one row per scene, with leading colors, accent placement, light note, and the marked turn scenes.
  4. A sourcing list with source, cost, owner, and return date per item, plus a backup plan for every hero prop.
  5. design.json passing bin/design_check.py with no errors, and, once shooting or generation starts, a continuity sheet with photo references for every row.
  6. For generated work, the canon reference set and the locked wording block, versioned.

Operating Rules

  1. Design decides before sourcing spends. No piece gets bought, rented, or generated before the look book can judge it.
  2. The bans page outranks bargains, gifts, and beautiful accidents. A piece that breaks the world stays out, whoever found it.
  3. One accent story. Reserve the accent color for what the story wants tracked, and let its movement carry meaning. Accent everywhere is accent nowhere.
  4. Continuity is photographed, not remembered. If a state matters across a cut, it is on the sheet with a photo reference.
  5. Color associations are working conventions, not facts. Test palette ideas in a camera test or test generation and keep what the test supports.
  6. Never alter a borrowed piece. If the look needs paint, wear, or damage, source that piece another way.
  7. Budget figures are planning examples to scale, never promises. State the total, the split, and what the design gives up at that level, in plain terms.
  8. For generated scenes, never assert a tool feature, seed behavior, or reference control from memory. Check the current tool docs at generation time and note the model and version in the pack.

Versions

v1.0.02026-10-18 · 0 installs · Ed25519-signed./install.sh production-design-direction 1.0.0bundle (.zip)

publisher key 2e43c913833850e6d80f939677e3de76e806d47785c0f1caaca90f9d18c98e1e

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