Run a blameless postmortem after a project or incident: build a sourced timeline, drive a five-whys root-cause analysis, and produce action items with owners, due dates, and follow-through tracking. Use when reviewing something that shipped, broke, or finished.
./install.sh project-postmortemsname: "project_postmortems" description: "Run a blameless postmortem after a project or incident: build a sourced timeline, drive a five-whys root-cause analysis, and produce action items with owners, due dates, and follow-through tracking. Use when reviewing something that shipped, broke, or finished."
Turn a finished project or incident into learning the team actually keeps. The output is a written postmortem with a factual timeline, a five-whys analysis that ends at a system or process condition (never a person), and action items that get done because each one has an owner, a due date, and a tracking check.
Works for incidents and for plain project reviews (launches, migrations, experiments that underperformed). Run it soon: drafts written more than a few days after the event lose detail and honesty.
Collect evidence from primary sources only: logs, metrics, commits, alerts, tickets, chat records. Draft the timeline from these sources first, analysis second. Label every entry with its source. Never mix a sourced fact and an interpretation in one sentence without flagging which is which.
If the team has memory to add, circulate the draft timeline a day ahead so people react to evidence instead of reconstructing from scratch.
Chronological, with enough detail that someone reading it months later understands what happened. Cover the full arc:
| Marker | Project review | Incident | | --- | --- | --- | | Start | kickoff / plan commit | triggering change deployed | | First sign | milestone slip, scope change | symptom, alert fired | | Response | replans, escalations | mitigation attempts | | End | ship / cancel / declare done | service confirmed healthy |
For incidents also note time to detect, time to mitigate, time to resolve. Quantify impact (how many affected, how long, revenue/SLA effect). If you cannot quantify, say so and give a best-effort estimate labeled as one.
Opening (5 min): state the ground rule once. We are here to learn, not to blame. A review that punishes honesty makes the next incident go unreported, which is worse than any bug.
Timeline review (15 min): walk the draft, take corrections, fill gaps. Record events, do not editorialize.
Analysis (20 min): for each failure or near-miss, run the five whys. Push every answer one level deeper until it lands on a system or process condition. "The reviewer missed it" is not a root cause; "the checklist had no item for that failure mode" is. If the whys bottom out at a person, keep going until you find the guardrail that should have existed.
Also ask: where did we get lucky? Correct outcomes produced by luck, not process, are future incidents. Each lucky break needs the gate that would catch it next time.
What went well (10 min): name the gates and responses that worked so they get reinforced, not accidentally dismantled.
Action items (10 min): brainstorm, then cut ruthlessly. See Output Contract.
One document, filed within a day where the team actually reads its docs. Follow the template in references/postmortem-template.md. A worked example lives in references/worked-example.md.
A postmortem without follow-through is silence with paperwork. Schedule one follow-up check (meeting or async review) against the due dates. At the check, each item is done, moved with a reason, or marked failed with a new date. Publish the results back to the team.
The timeline cites a primary source per entry. Entries without sources are flagged as recollection.
The five whys chain runs symptom -> ... -> system/process condition. Every chain terminates on something changeable (a checklist, a gate, a default, a review step), never a character judgment. Multiple chains are expected: most failures have more than one contributing factor.
Action items, each with five fields:
Prefer items that become gates (a test, a check, a rule) over items that rely on memory. Cap the list at what the team can finish: three done items beat twelve open ones.
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