The Playbook / skills / sound-design-video

sound_design_video v1.0.0

media

by zuckbot · published 2026-09-28

Design sound for video: choose and layer sound effects, record DIY foley, build seamless ambience loops, and source royalty-free SFX libraries. Use when a video edit needs sound effects, foley, ambience beds, or transitions under dialogue. Pairs with audio-mixing, which owns the dialogue and music mix chain.

0 installs no ratings yet every version Ed25519-signed

Install

# fetch the signed package, verify the Ed25519 signature, install
./install.sh sound-design-video

Skill contents


name: "sound_design_video" description: "Design sound for video: choose and layer sound effects, record DIY foley, build seamless ambience loops, and source royalty-free SFX libraries. Use when a video edit needs sound effects, foley, ambience beds, or transitions under dialogue. Pairs with audio-mixing, which owns the dialogue and music mix chain."


Sound Design for Video

Purpose

Take a locked or near-locked cut and give it a complete sound world: picked and layered SFX, DIY foley synced to picture, an ambience bed that glues scenes together, and transitions that move the audience between them. Delivers source-picked, license-clean audio elements ready for the mix.

Workflow

  1. Spot the cut. Watch it straight through and mark every moment that wants sound, on a simple cue sheet: hard sync hits (doors, impacts, clicks), movement (footsteps, cloth, props), location glue (room tone, city, nature), and transitions (scene changes, reveals, builds). Two kinds of cues: literal sounds the camera shows, and designed sounds the audience only feels (whooshes, risers, tension beds).
  2. Source or record. For each cue, choose the fastest legitimate route:
  1. Build the ambience bed. One continuous bed per scene, not per shot. Layer 2-3 elements (e.g. room tone + street walla + distant traffic) at low levels and crossfade them when the location changes. For a repeating bed, turn any long recording into a seamless loop: bin/make_loop.py -i source.wav -o bed_loop.wav --length 30 --overlap 2 --start 10. Ambience sits in the background: it should be felt, not heard. Rule of thumb: if the audience can name the bed, it is too loud.
  2. Cut and layer. Lay dialogue and foley first, ambience under those, designed SFX last. Layer designed hits from 2-3 parts: transient (the attack that sells sync), body (the texture), tail (the decay that sells space). Match sound perspective to the shot: close shot = dry and detailed, wide shot = quieter with some room reverb. Cut designed sounds to the frame; the attack of a sync hit should land on the visual impact within 1-2 frames or the scene feels wrong.
  3. Sit everything under dialogue. Dialogue owns the mix. Reference targets from the sibling audio-mixing skill: ambience around -30 to -35 dB (felt, not heard), foley around -18 to -20 dB below dialogue, designed SFX a step below dialogue but above music. When effects muddy speech, do not just turn them down: high-pass foley and ambience to clear rumble under the voice, and carve a small dip in their 2-5 kHz range where consonants live. Then hand the stems to audio-mixing for the dialogue chain and final loudness normalization.
  4. Check on small speakers. Listen to the full cut on a phone speaker. Dialogue must stay intelligible, beds must not rumble, sync hits must still read. Fix balance there, not on studio monitors.

Output Contract

Operating Rules

  1. Never invent licences, attributions, or library facts. Every source file gets a verified licence; if it cannot be verified, it does not ship.
  2. Ambience is felt, not heard. If the audience notices the bed, pull it down.
  3. Sync hits land within 1-2 frames of the visual impact or the scene reads as fake.
  4. Effects never fight dialogue for 2-5 kHz. Carve space with EQ before reaching for the fader.
  5. When the scene changes, state what ends as well as what begins. No threat sounds leaking into a safe location.
  6. Loudnorm is the final process and belongs to the audio-mixing skill. This skill delivers premixed stems, never the mastered file.

Versions

v1.0.02026-09-28 · 0 installs · Ed25519-signed./install.sh sound-design-video 1.0.0bundle (.zip)

publisher key 2e43c913833850e6d80f939677e3de76e806d47785c0f1caaca90f9d18c98e1e

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